Age of Apocalypse
As I said, prequels are a risky endeavor because you can easily slip up and make a mess of both series. Continuity becomes very fragile since you’re basically traveling back in time and we all know how often that turns sour. Many authors might think of this as nothing more than writing any other series and assuming their own memories will guide them to safety. Unfortunately, we are creatures of improvement and dabbling, which means we always have a chance of getting hooked on a bad idea because it’s cool for this specific story. So, what are some tips to writing prequels?
- Make an outline or note system that focuses on areas that the two series can or may crossover. Mark down where you go into descriptions for cities and creatures in the original to make sure you don’t redesign them. Note your systems like magic, currency…
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